This rigorous, creative project empowers high school-aged youth to learn the
mechanics of voting and to explore the reasons behind people's choices so that
they may, ultimately, increase voter participation in their community.
What young people will learn and do:
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Discover the qualities associated with different voting methods, and the
underlying math concepts
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Explore the economic and cultural reasons people may have for how and if they
vote
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Analyze an historical example of a poster that promotes voter participation,
and apply established principles of design to create an original poster from
various materials and media
The first project activity gives participants an opportunity to experience
voting methods firsthand, in context-and demonstrates that fair elections are
unattainable when more than two alternatives are posed. In the group discussion
that follows, youth hear an economist's perspective on voting and reflect on
what would compel them personally to participate. They proceed to analyze a
primary source, observing visual and verbal cues to gain understanding of how
the designer sought to increase voter participation. As a culminating activity,
participants identify a strategy for encouraging people to vote, and follow
design principles to create a persuasive multimedia piece illustrating this
strategy.
An oft-stated ideal of youth-serving organizations, preparing young people to
engage in their communities as informed citizens is an explicit function of
this interdisciplinary project. The activities teach math and economics
concepts, develop visual literacy and artistic skills, and foster analytical
thinking and collaborative learning. A combination of several Thinkfinity
partner resources, this project appeals to different learning styles and is
easily adapted to suit the needs of various programs.
Project Duration:
From 2 to 3 weeks (assuming multiple sessions per week)
Materials needed:
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Paper and pens, colored pencils, markers, paints
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Poster board, Bristol board, canvas or watercolor paper
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Optional: computer with graphic design software
Career fields highlighted:
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Political activism/community organizing
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Marketing/public relations
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Art design/media production
Academic standards addressed:
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Principles and Standards for School Mathematics, Number & Operations 9-12:
1 -Compare and contrast the properties of numbers and number systems, including
the rational and real numbers, and understand complex numbers as solutions to
quadratic equations that do not have real solutions. 2 - Use number-theory
arguments to justify relationships involving whole numbers. 3 - Develop a
deeper understanding of very large and very small numbers and of various
representations of them.
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Voluntary National Content Standards in Economics, Standard 4: Role of
Incentives - Students will understand that: People respond predictably to
positive and negative incentives. Students will be able to use this knowledge
to: Identify incentives that affect people's behavior and explain how
incentives affect their own behavior.
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National Standards in Historical Thinking, Standards 1 (Chronological
Thinking), 2 (Historical Comprehension), 3 (Historical Analysis), 4 (Historical
Research), Eras 4, 7, and 9 (1797-1992).
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The National Standards For Arts Education, Visual Arts (5-8): Standard 1 -
Understanding and applying media, techniques, and processes; Standard 3 -
Choosing and evaluating a range of subject matter, symbols, and ideas; Standard
4 - Understanding the visual arts in relation to history and cultures.